rsvs3D
0.0.0
Codes for the c++ implementation of the 3D RSVS
|
Provides a triangulation for snake and meshes. More...
Go to the source code of this file.
Classes | |
class | TriStruct< T > |
class | triarray |
class | tripointarray |
class | trisurfarray |
class | triangulation |
class | tri2mesh |
class | triangle |
class | trianglepoint |
class | trianglesurf |
Namespaces | |
rsvs3d | |
Namespace for general purpose tools of the RSVS project. | |
Functions | |
void | CalculateSnakeVel (snake &snakein) |
void | CalculateSnakeVelRand (snake &snakein) |
void | CalculateSnakeVelUnit (snake &snakein) |
void | CalculateSnakeVelUnitReflect (snake &snakein) |
void | CalculateSnakeVelFast (snake &snakein) |
void | CalculateNoNanSnakeVel (snake &snakein, double deltaStep=0.01) |
void | TriangulateSurface (const surf &surfin, const mesh &meshin, triarray &triangul, tripointarray &trivert, const int typeMesh, int trivertMaxInd) |
void | TriangulateTriSurface (const trianglesurf &surfin, triarray &triangul, tripointarray &trivert, const int typeMesh, int trivertMaxInd) |
void | TriangulateContainer (const mesh &meshin, triangulation &triangleRSVS, const int typeMesh, const std::vector< int > &subList={}) |
void | TriangulateSnake (snake &snakein, triangulation &triangleRSVS) |
void | TriangulateMesh (mesh &meshin, triangulation &triangleRSVS) |
void | MeshTriangulation (mesh &meshout, const mesh &meshin, triarray &triangul, tripointarray &trivert) |
void | MaintainTriangulateSnake (triangulation &triangleRSVS) |
void | SnakeSurfaceCentroid_fun (coordvec &coord, const surf &surfin, const mesh &meshin) |
void | HybridSurfaceCentroid_fun (coordvec &coord, const trianglesurf &surfin, const mesh &meshin, const mesh &snakeconn) |
void | Test_stepalgoRSVS (snake &testSnake, triangulation &RSVStri, std::vector< double > &dt, std::vector< int > &isImpact, RSVScalc &calcObj, tecplotfile &outSnake2, double totT) |
void | BuildTriSurfGridSnakeIntersect (triangulation &triangleRSVS) |
int | FollowVertexConnection (int actVert, int prevEdge, const HashedVector< int, int > &edgeSurfInd, const HashedVector< int, int > &vertSurfInd, const snake &snakeRSVS, const mesh &meshRSVS, int &returnIndex, int &returnType, int &nextEdge) |
int | FollowSnaxelDirection (int actSnax, const snake &snakeRSVS, int &returnIndex, int &returnType, int &actEdge) |
bool | FollowSnaxEdgeConnection (int actSnax, int actSurf, int followSnaxEdge, const snake &snakeRSVS, std::vector< bool > &isSnaxEdgeDone, int &returnIndex) |
mesh | TriarrayToMesh (const triangulation &triangul, const triarray &triin) |
void | FlattenBoundaryFaces (mesh &meshin) |
SurfCentroid | SurfaceCentroid_TriangleSurf (const trianglesurf &surfin, const mesh &meshin, const mesh &snakeconn) |
SurfCentroid | SurfaceCentroid_SnakeSurf (const surf &surfin, const mesh &meshin) |
int | Test_snakeRSVS () |
int | Test_surfcentre () |
int | Test_snakeRSVS_singlevol () |
int | Test_MeshOrient () |
int | Test_RSVSalgo_singlevol (int sparseCuttoff) |
int | Test_RSVSalgo_singlevol_fullmath () |
int | Test_RSVSalgo_singlevol_sparse () |
Variables | |
static const int | rsvs3d::constants::meshtypes::mesh = 1 |
static const int | rsvs3d::constants::meshtypes::snake = 2 |
static const int | rsvs3d::constants::meshtypes::triangulation = 3 |
Provides a triangulation for snake and meshes.
This links an active snake and mesh to their triangulated representation needed to compute areas and volumes.
Definition in file triangulate.hpp.